Getting the beat
Ferdinand Engländer wrote an article on tips and
tricks for animating to music on the Animation Island community forum. These
can be used when animating characters dancing to music or even for animating a
slight head bob.
The rules Englander developed for syncing movement and music in
animation are as follows:
The beat rules!
A song has fixed beats on which a character will move: on every
beat the character will do a big move (hit move) and on an offbeat a in between
move. It’s very important to understand
the beat of the song before animating to it. A beat of a song will usually
stay constant throughout unless the song slows down or goes faster. When
animating, Englander advices, it is important to always do the visual hit 2 to 4 frames
earlier than the actual beat (light travels faster than sound) but never
later than the beat.
Cycles
It is easy to use loop-able cycles of movement for a character. This makes it less work to animate but can seem too repetitive. Instead of using two full repetitive cycles, repeat the first half cycle two times to make up for the same amount of time (Disney does this in their films).
It is easy to use loop-able cycles of movement for a character. This makes it less work to animate but can seem too repetitive. Instead of using two full repetitive cycles, repeat the first half cycle two times to make up for the same amount of time (Disney does this in their films).
Up and down
Instead of moving a
character from left to right only, move him/her up and down, for
example, from the left side standing up straight to the right side bending
down. This will make his entire body contract and expand. By moving his body weight and using his limbs
to stretch or bend visual contrast will be created which is appealing to
the viewer (it makes the overall movement more interesting).
Make
it snappy
The
character should not ease into the position; rather make him snap into the hit position. The phase before the beat usually creates
anticipation so experiment with holding a position and then snapping or with
different timing between two beats as illustrated
below:
Finding
the beat
Obviously
before starting to animate you have to know the
rhythm of the music. If you do not have the right beat, the movements and music
will be out of sync. You can do this by marking
every time you hear a beat or by using a metronome to make the beat
visible/audible.
Preparing the music
You can use math to do this. Musicians work in beats per minute
(bpm) whereas animators work in frames per second. So to work out the correct
beat per frame in one minute if you are working in 24fps you have to multiply
24 (amount of frames) by 60 (amount of seconds in a minute) which equals 1440
frames. Therefore, to calculate which
frames the beat is on, you divide the song’s bpm by 1440. That means that
if the bpm of the song is 120, the beat will fall on every 12 frames.
To conclude, the beat of the music is one of the most important
things to consider when animating to music.
Reference: Engländer,
Ferdinand. “Animating to Music.” Animator
Island. 26 Dec. 2011. Web. 29 Feb. 2016.
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