Components of a Soundtrack
Recently,
in a conversation about the music in an animation film, I got confused between the
different terminologies used when talking about sound. Sometimes I spoke about
music, sometimes about a soundtrack, and sometimes about a score, while actually
referring to the same thing. I decided to do some research about the components
of sound used in an animated film and found my answers in The Animation Bible written by Maureen Furniss. The components of a
soundtrack, namely the dialogue, score, sound effects and the sound mix, are
discussed below. They all work together to create the overall feeling of the
animation.
Dialogue
Dialogue is
achieved in a soundtrack through voice artists recorded quite early in the
production process before any animation is done. This voice recording can be
done either by recording every voice individually or as an ensemble where the group
records together. The advantage of this is that the finished recordings are more
energetic than the individual recorded voices. Although the ensemble recording
has its privileges it makes it more difficult to edit the individual voices
when they overlap, and when one performer makes a mistake the whole group has
to redo the recording (which takes more time and money).
All the
recordings are combined into a ‘scratch track’ that contains all the dialogue
in the correct order. The scratch track is then combined with still images from
the story board that results in an animatic. This animatic shows the correct
pacing of the work and can thus be a useful tool for detailed planning of
individual movements. Pre-recording voices is not something all studios do as
many animated films contain no voices at all, which is probably an easier way
to go because no lip syncing or subtitles are needed which also makes the
production cheaper. If accompanying sound effects or even music with words telling
a story are added successfully, there is no need for voice-recording. Viewers
rely on visuals, music and sound effects to interpret the story.
Score
Where dialogue
isn’t used, score plays a significant role. Visual music works usually aim to
create a visual equivalent to music by using design and other components of
motion picture production. Sometimes films are done without any score and in
silence the visuals are supposed to generate their own kind of ‘music’. Norman
McLaren was a master of drawn and photographic sound.
The score
is generally used to create an emotional context for the work or to create a
bridge between images or frames. Instrumental pieces affect viewer on a more
subliminal level whereas music containing vocals have a different and more
direct effect. If, however, music with vocals is used that do not portray the
intended message, the viewer can become confused and the visuals and music will
be competing for the primary role. It is very important that the rights are
cleared when animating to existing music. If not done correctly, the film will
not be shown at festivals or distributed. This means that the existing music
has to be replaced with other music.
It is
common practise to use popular music as a scratch track and then replace it
with original music later. This method also helps the musicians to get an idea
of the tempo and type of music that needs to be created.
Sound Effects
Sound
elements can either be ‘diegetic’ meaning it comes from within the world of the
film like footsteps or ‘non-diegetic’ which comes from outside like a voice-over.
Diegetic sounds can be onscreen from sources that can be seen or offscreen
coming from a world beyond its borders like unseen birds chirping. Sound
effects typically added after the animation has been done are useful for developing
spatial and temporal aspects of the visuals. Often an animated action happens
more quickly than in real life. It is speeded up for effect and as result
pre-recorded library sound effects used in live-action soundtracks are not
always as useful but can be manipulated to achieve creative results.
Sound effects
can be created by using instruments or objects. This process is called ‘foley’ where
objects can recreate sounds like fire, rain, footsteps, birds in flight and campaign
bubbles. Throughout animation history, zany sounds have been used to highlight
the antics of cartoon characters.
Sound Mix
All the
separate sound elements are combined in a re-recording mix where the various
components are made louder to stand out or softer to act in the background. In
real life numerous sounds occur at the same time but people tend to be
selective listeners. This effect is recreated in film or animation film so that
people don’t get confused. If not done, the viewers would find the sound
unappealing. The sound designer is in charge of editing the sounds and music
and balance out the elements in the story in order to manipulate the perception
of the viewer.
The
dialogue is generally the loudest but in some cases to create a certain effect the
music may be louder. For instance if the sound effects are louder than the
voices a curiosity may be created about
what is being said. Silence directs viewers’
attention to the visuals and may heighten the impact of any sound before or
after it.
All of the
above components are important in creating a successful soundtrack. I now know the right lingo or terminology to
use when talking about the soundtrack for an animation film.
Reference: Furniss,
Maureen. The Animation Bible. New
York: Abrams, 2008. Print.
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